Flex Applications - Case Study
About the Customer
The customer is a leading National Non Profit Organization representing over 200 years of experience covering various sectors including consumer packaged goods, entertainment, publishing, techno logy, graphics, packaging, licensing, manufacturing, retailing, finance, education and advertising. The customer focuses on the well-being and advancement of tween girls across the world! The customer provides financial, informational, publicity and other support for tween girls and the organizations that support tween girls! The customer provides a positive "voice of authenticity" and they help build a sense of confidence for young girls growing up.
Business Situation
The customer wanted to develop a virtual social networking game with the following characteristics:
- Confidence building.
- Developing self-esteem.
- Smartness.
- Developing healthy relationship among girls.
The game should help girls establish a platform from where they should be able to face challenges while growing up!

The Objective
The objective of the project is to develop a user friendly virtual social network where the girls can interact with each other in the form of avatars!
The game should be intuitive, user- friendly and acomplete-interactive environment!
Enter DCKAP Inc
DCKAP's excellence in technology solutions, rich experience in web applications development, and commitment to customer satisfaction has made the client offer the project to DCKAP.
DCKAP's Analysis
A comprehensive study and analysis of the client’s business requirements gave DCKAP a holistic view of the problem in hand.
DCKAP's Data Model
Based on the business requirements, the data modeling team at DCKAP designed the database schema for the front-end and back-end.
DCKAP's Solution
DCKAP has developed the following functionalities:
- User- friendly admin.
- Registration Module.
- Free form/drop down chat.
- Single/multiplayer games.
- Music/playlist.
- Shopping mall/shopping cart.
- Competitions in the auditorium
- Playground to play games with your friends.
- Conducting parties and inviting friends to the party.
- Dressing avatar and participating in the fashion competition.
- Decorating bedrooms/dens.
- Moderator watching the virtual world.
- Selling/buying - bidding items in auctions.
- Sending requests and adding friends.
Benefits
Increased accessibility of the website.
- Young girls started using this site and has helped them face real world situations.
- Had helped client increased his revenue.






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